All abilities: types, tiers, more
Abilities can give your players an edge over your opponents in College Football 26, giving them special skills to get the jump on pesky defences or shut down potent offenses.
Each ability has four levels: Bronze, Silver, Gold, and Platinum. You can view all Physical and Mental abilities in the tables below.
Physical Abilities
Name | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
Mobile Deadeye | When on the run, outside the pocket, slight accuracy boost to WRs up to 15 yards downfield. | When on the run, outside the pocket, moderate accuracy boost to WRs up to 20 yards downfield. | When on the run, outside the pocket, significant accuracy boost to WRs up to 30 yards downfield. | When on the run, outside the pocket, ultimate accuracy boost to any receiver. |
House Call | Slightly improved ability to catch interception attempts. | Moderately improved ability to catch interception attempts. | Significantly improved ability to catch interception attempts. | Ultimate ability to catch interception attempts and unlimited stamina on returns. |
Arm Bar | Slightly improved ability to break tackles when using stiff arms. | Moderately improved ability to break tackles when using stiff arms. | Significantly improved ability to break tackles when using stiff arms. | Ultimate ability to break tackles when using stiff arms and quicker broken tackles. |
360 | Slightly improved ability to fake out defenders with spin moves. | Moderately improved ability to fake out defenders with spin moves. | Significantly improved ability to fake out defenders with spin moves and increased responsiveness. | Ultimate spin moves for responsiveness and faking out defenders. |
Headfirst | Slight ability to break more tackles when using truck moves. | Moderate ability to break more tackles when using truck moves. | Significantly more broken tackles when using truck moves. | Ultimate ability to break tackles when using truck moves and quicker broken tackles. |
Mental Abilities
Name | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
Road Dog | Slightly increased composure gains on the road. | Moderately increased composure gains on the road. | Significantly increased composure gains on the road. | Ultimate increase to composure gains on the road. |
Winning Time | Slightly increased composure with 2 minutes to go when the score difference is 3 or less. | Moderately increased composure with 2 minutes to go when the score difference is 4 or less. | Significantly increased composure with 2 minutes to go when the score difference is 7 or less. | Ultimate composure with 2 minutes to go when the score difference is 10 or less. |
Fan Favorite | Slightly increased composure gains at home. | Moderately increased composure gains at home. | Significantly increased composure gains at home. | Ultimate increase to composure gains at home. |
Headstrong | Resists hot routes being incorrect and slight composure protection from stadium pulse. | Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse. | Resists hot routes being incorrect or failing and significant composure protection from stadium pulse. | Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse. |
Field General | When on schedule, moderate ability to see post-snap blitzers. | When on schedule, moderate ability to see pre-snap blitzers who are close to the line of scrimmage. | When on schedule, moderate ability to see pre-snap blitzers and coverage shell. | When on schedule, ultimate ability to see pre-snap blitzers, coverage shell, and slight ability to see disguised coverages. |
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