Valorant 11.04 patch notes bring big Chamber & Sage changes before Act 5

Chamber next to Valorant logo and patch 11.04 text

Valorant’s 11.04 patch notes are live with some interesting changes for Chamber and Sage ahead of Act 5 taking over. Here’s what you need to know.

The summer of 2025 marks the fifth anniversary of Valorant, and Riot Games have pushed the boat out with some big changes and updates. Already, Riot have dropped a boat load of Agent updates out this summer, as well as fresh cosmetics.

However, the biggest change came in the form of a switch to Unreal Engine 5. That was back in patch 11.02, with the framerate improving, as well as the speed of downloads.

That was a bit of a touch ahead of Act 5, which will follow the arrival of the 11.04 update. That includes some changes to Chamber and Sage. So, lets get into the patch notes. 

Chamber & Sage updates in 11.04

Indeed, the biggest changes in patch 11.04 are to two agents, Chamber and Sage. The French marksman has had the range restriction removed on his Trademark ability.

As for Sage, well, Riot are “leaning into Sage’s identity as a Controller-leaning Sentinel” with some tweaks to her Barrier Orb and Resurrection. 

Sage’s wall cast range has increased from 10m to 15m on the barrier, while resurrection range has doubled from 6m to 12m. 

best valorant agents beginners sage

On top of that, you can now gift items from the esports store to your friends, and Abyss has been re-added to the competitive and deathmatch map pools. 

That means that Icebox has been replaced, however. 

The full patch notes for Valorant’s 11.04 update can be found below.

Valorant 11.04 patch notes

ALL PLATFORMS

GENERAL UPDATES

Gifting for the esports store is live!

Related

  • Want your friends to rep your favorite VCT team? Head over to the esports tab in the in-game store to share your support.

PHILIPPINES SERVER MENTIONED RAHHHHHHH 🦅🦅🦅

  • A new server is opening up in Manila. This will be the sixth server available for selection in the Asia Pacific Shard, bringing better connectivity and game experience to our players.

AGENT UPDATES

  • We’ve updated Phoenix’s voice lines and added interaction lines with Vyse. Enemies and allies beware!

Chamber

  • Trademark
  • Range restriction has been removed. We’re giving a little bit more strategic & positional flexibility for Chamber as his trap hasn’t felt like it warrants a range restriction in modern VALORANT. This went live accidentally in patch 11.02 and we didn’t want to revert a buff that was planned for 11.04 anyways.

Sage

  • We’re leaning into Sage’s identity as a Controller-leaning Sentinel hybrid by allowing her to control space from further safety.
  • Barrier Orb: Sage wall cast range has increased from 10m >>> 15m
  • Resurrection: Sage resurrection range has increased from 6m >>> 12m

Sova

  • Visual effects around Hunter Fury’s have been adjusted to resolve more quickly and take up less gameplay space

GAMEPLAY SYSTEMS UPDATES

  • Pings that are placed on the minimap have had their audio adjusted to be less harsh.
  • AOE Ultimate indicator colors on the minimap have been updated to reflect if they were cast by an ally or enemy.

All ally zones will now appear a consistent teal and enemy zones should now be consistently yellow. Ability icons will now only appear in the minimap zone if the ultimate is destructible.

MAP UPDATES

  • ABYSS is back IN the COMPETITIVE and DEATHMATCH queues.
  • ICEBOX is OUT of the COMPETITIVE and DEATHMATCH queues

BUG FIXES

  • General
  • Fixed an issue where a Concussed player’s crosshair would stop swaying while debuffed if they quickly entered and exited a pilotable ability like Cypher cam or Sova drone.
  • Agents

    Chamber

    • Fixed an issue where the minimap would still show the deactivation range of Chamber’s Trademark while the ability was equipped.

    KAY/O

    • Fixed a bug where Kayo’s Zero/Point revealed exact opponent locations with an audio cue. (This was fixed in 11.02 but we’re letting you know now 😀)

    Astra & Harbor:

    • Fixed an issue where bullet tracers could be seen passing through Astra’s Cosmic Divide and Harbor’s Cove.

    Phoenix & Tejo

    • Fixed a bug where the wrong voiceline played during round-start when Phoenix & Tejo are both present.

    Neon

    • Fixed a bug where Neon could skip her unequip delay by binding High Gear to multiple keys.

    Maps

    Split

    • Fixed an issue where Molotov abilities did not properly spread up stairs after hitting the ground.

    KNOWN ISSUES

    There is a known issue where player resolution and display settings reset the first time people play after patching to UE5. We will not issue a fix, but make sure to adjust your resolution and display settings to your preferred settings after patching the game.

    BUG FIXES

    • Competitive Updates
    • Fixed an issue for end-of-game screens where characters were cut off in some languages.
    • Premier Updates
    • Fixed an issue on the Awards tab where characters were cut off in some languages.
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