
Valorant’s 10.07 update seems like it’s just a patch full of bugfixes, and it technically is. However, there are a few of these fixes that are much more important than you’d think.
As time has gone on, the kits for Valorant Agents have gotten more and more complex. Their abilities have a lot more going on than someone like Brimstone who’s essentially smokes, a molly, a team buff and a big laser.
As such, some of the newer Agents have had some issues related to their abilities not working quite as intended. So, this patch is mainly focused on fixing several bugs with characters like Waylay and Vyse whose kits have some strange interactions with game mechanics, as well as fixing a number of different Agents being visible through nearsight.
This patch doesn’t have balance changes like 10.06, but there are a few important QoL changes in here that will be buffs/nerfs to certain Agents.
Here are the full Valorant patch 10.07 notes:
Valorant 10.07 patch notes

Agents
Chamber
- Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.
Clove
- Fixed an issue where Clove’s Ruse battlefield view could be seen from underneath elevated locations while they have it equipped.
- Fixed an issue where Clove’s Pick-Me-Up duration was incorrect for observer/spectator clients.
Cypher
- Fixed an issue where opponents who teleported out of the Trapwire after being hit could run through the same reactivated wire without getting tethered.
- Note: This is a big buff for Cypher against very specific Agents
Deadlock
- Fixed an issue where Deadlock’s netted VFX could show through thin walls.
KAY/O
- Fixed an issue where KAY/O’s revive SFX would persist after being killed while being resurrected by an ally during NULL/CMD.
Omen
- Fixed an issue where Omen could not see properly when casting Dark Cover if he was overlapping another dense smoke (smokes that obscure vision inside, e.g. Jett Cloudburst, Brimstone Sky Smoke, etc.).
- Fixed an issue where Omen’s Dark Cover targeting sensitivity could get stuck at a lower value until his next smoke cast if he died while attempting to cast Dark Cover.
Reyna
- Fixed an issue where Reyna’s ultimate visuals could show through nearsights.
Sova
- Fixed an issue where Sova’s arm and Drone overlapped each other in Agent Select.
Tejo
- Fixed an issue where Armageddon’s floor indicator persisted across rounds.
Vyse
- Fixed an issue where enemies could get stuck inside Vyse’s wall if the wall was overlapping with a smoke ability at specific times.
- Fixed an issue where enemies could get stuck in Vyse’s Shear if they jumped when it was triggered.
- Fixed an issue where Vyse’s Shear’s SFX could get stuck playing for enemies after moving out of range or if Vyse dies.
Waylay
- Fixed an issue so Waylay will teleport properly back if she activates her Refract while picking up an ult orb.
- Fixed an issue where Waylay could activate Refract outside of the playable space on Abyss.
- Fixed an issue so Waylay should no longer end looking straight up in the air when she triggers Refract return when she’s directly above the teleport point.
Bugfixes and QoL
All platforms
- Competitive Updates
- Fixed an issue on the leaderboard page where repeatedly switching between the filters and scrolling through entries on the page could cause you to lose the ability to select a different entry.
- Player Behavior
- Fixed an issue where players with long usernames overlapped with console logos in the Social Panel.
- Fixed an issue where sending a party invite to an Invalid Riot ID would lock the invite window until it was closed and reopened.
PC Only
- Competitive Updates
- Fixed an issue in Match History and End of Game screens where hover text was missing from the Rank Shield icon if you had no Rank Shields remaining.
- Player Behavior
- Fixed an issue where Riot IDs written in certain languages were displayed with a cutoff in the Social Panel.
- Premier
- Fixed an issue where text sometimes did not fit in dropdowns on the Standings page.
Console Only
- Added the Timeline view as part of the End of Game and Match Details screens where you can review the events of the match round by round.
- This view is only available for Competitive, Swiftplay, and Unrated matches.