
The Great League Remix is an alternative to the common Great League tournament tier in Pokemon Go‘s PvP. If you want to participate now that it’s back, here is our recommended team as well as our top picks.
Besides the usual Great, Ultra, and Master League competitions, Niantic regularly introduces new and remixed Cups to the Pokemon Go Battle League to offer trainers fresh challenges and to make them rethink their best teams.
The Might and Mastery season is bringing back the Great League Remix for two consecutive weeks. However, if you’re planning on participating, remember that each team member must be below 1,500 CP, and there are 20 Pokemon that are not eligible.
Best team for the Pokemon Go Great League Remix
The best team you can currently take into the Great League Remix includes Galarian Corsola, Pangoro, and Grumpig, as these are three of the strongest Pokemon that should give you coverage against most common opponents.
As with any league or cup, it’s impossible to say what a true ‘best’ team looks like in the Great League Remix, as it really depends on the Pokemon your opponent sends out – and you won’t know that until the battle begins.
Still, there are a few Pokemon that can perform well in most situations, which we’ve listed below alongside their optimal movesets and weaknesses.
Best Great League Remix Pokemon
Alolan Marowak (Shadow)

- Fast Move: Fire Spin
- Charged Moves: Bone Club and Shadow Bone
- Resistances: Normal, Fighting, Bug, Steel, Poison, Ice, Grass, Fire, and Fairy
- Weaknesses: Dark, Ghost, Ground, Rock, and Water
Alolan Marowak is an outstanding fighter thanks to its great stats and incredibly versatile and strong move pool. It basically works well no matter how you play it, so it’s a secure choice for inexperienced players.
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While Hex is a solid choice for the Fast Move due to its high energy gain, it’s better to go with Fire Spin, as it is stronger and can deal decent Fire-type damage with STAB.
For the Charged Move, Bone Club is the cheapest option and expands Alolan Marowak’s coverage. It can also help bait the opponent’s shield to leave them unprotected. As for the secondary Charged Move, Shadow Bone is the way to go, as it is an excellent Ghost-type move that can also decrease the enemy’s Defense stat by 20%.
Tinkaton

- Fast Move: Fairy Wind
- Charged Moves: Play Rough and Heavy Slam
- Resistances: Dragon, Bug, Rock, Psychic, Poison, Normal, Ice, Grass, Flying, Fairy, and Dark
- Weaknesses: Fire and Ground
Tinkatink and its evolutionary line were just added to the game thanks to the Pokemon Horizons: The Series Celebration, and its final form – Tinkaton – rose to the top spots immediately.
The dual Fairy/Steel creature from Gen 9’s Paldea region has an incredible amount of resistances (thanks to its secondary Steel typing), but also a strong and versatile movepool.
The Fast Move Fairy Wind has incredible energy generation, which means Tinkaton can access its Charged Moves sooner than other Pokemon.
As for the Charged Moves, go with Heavy Slam to balance the moveset. This attack has a decent cost-damage and broadens the coverage. Then, add Play Rough for some extra Fairy-type damage, all while benefiting from STAB.
Furret

- Fast Move: Sucker Punch
- Charged Moves: Swift and Trailblaze
- Resistances: Ghost
- Weaknesses: Fighting
The tiny Furret from Gen 2 might not seem like a threat to any Great League Remix opponent. However, its very high Stamina stat and single weakness can help it survive a very long time, serving as a good switcher.
Thanks to the addition of Swift and Trailblaze, Furret can now be a useful team mate. First, use Sucker Punch as your Fast Move to benefit from its very high damage and reduce the enemy’s HP.
Then, set Swift as your main Charged Move, as it is incredibly spammy and cheap. Use Trailblaze as your secondary Charged Move to boost your Attack stat by 25%, expand your coverage, and sweep every opponent.
Jellicent

- Fast Move: Hex
- Charged Moves: Surf and Shadow Ball
- Resistances: Normal, Fighting, Water, Steel, Poison, Ice, Fire, and Bug
- Weaknesses: Dark, Electric, Ghost, and Grass
This gigantic jellyfish offers trainers an incredible bulk, along with a vast list of resistances that will keep it alive during an encounter.
Both of Jellicent’s Fast Moves are great options that benefit from STAB. While Bubble offers stronger Water-type coverage, Hex has slightly faster energy generation, as well as Ghost-type coverage.
To balance Hex, go with Surf as your Charged Move. It is not only really cheap, but it deals great damage and benefits from STAB. As your secondary option, use the nuke Shadow Ball. If you need a different type of coverage, you can switch Shadow Ball for Ice Beam.
Dusclops (XL)

- Fast Move: Hex
- Charged Move: Ice Punch and Shadow Punch
- Resistances: Bug, Fighting, Normal, and Poison
- Weaknesses: Dark and Ghost
Dusclops is arguably one of the best Ghost-type options for this League tier, as it has access to an Ice-type Charged Move and key wins over the likes of Tinkaton, Claydol, and Swalot.
Hex is the best Fast Move for energy generation (and it also gets STAB). As for Charged Moves, you’ll want the aforementioned Ice-type attack, Ice Punch, for dealing with Grass, Ground, Flying, and Dragon-type opponents.
As for your secondary Charged Move, Shadow Punch is a cheap STAB attack that’s great for spamming, too.
Guzzlord

- Fast Move: Dragon Tail
- Charged Moves: Brutal Swing and Sludge Bomb
- Resistances: Psychic, Water, Grass, Ghost, Fire, Electric, and Dark
- Weaknesses: Fairy, Bug, Dragon, Fighting, and Ice
The Ultra Beast known as Guzzlord is one of the spammiest creatures in all of the Battle League, and as if that were not enough, it has massive Stamina that will keep it alive for a very long time.
Dragon Tail is a Fast Move that generates energy extremely quickly, so Guzzlord will be able to access its Charged Moves very soon.
The Charged Move Brutal Swing might not deal great damage, but it is incredibly spammy, so use it as much as you can. While Sludge Bomb deals underwhelming damage, keep it as your secondary Charged Move for extra coverage.
Diggersby (XL)

- Fast Move: Quick Attack
- Charged Moves: Fire Punch and Scorching Sands
- Resistances: Ghost, Electric, Rock, and Poison
- Weaknesses: Fighting, Grass, Ice, and Water
Even though Diggersby is not a great attacker, it is an extremely bulky Pokemon with a unique and useful type combination. Plus, having access to Fire Punch helps this enormous rabbit fight Grass and Ice types, which are two of its weaknesses.
As if it were not enough, Scorching Sands is a wonderful Ground-type move that deals very high damage for low energy.
Primeape

- Fast Move: Karate Chop
- Charged Moves: Rage Fist and Close Combat
- Resistances: Rock, Dark, and Bug
- Weaknesses: Fairy, Flying, and Psychic
Even though Primeape doesn’t have an outstanding bulk, it’s still a great Fighting-type choice. While being similar to fan favorite Machamp, Primeape offers wider coverage and lightning-fast moves.
It can work great as a lead or switch, as it has very spammy moves that can force the opponents to use their shields early on, leaving them open for a mighty Charged Attack.
Karate Chop is the standout of the Fast Moves, but there are plenty of great options for Charged Moves that will vary depending on what you need. The best part is that most of them are quite cheap without sacrificing the damage they can inflict.
Pangoro

- Fast Move: Karate Chop
- Charged Moves: Close Combat and Night Slash
- Resistances: Dark, Rock, Psychic, and Ghost
- Weaknesses: Fairy, Fighting, and Flying
Pangoro has a very bad Defense and might use all your shields, but as a lead and with the right moves, it can give you an advantage in combat, as it is extremely fast and powerful.
Similar to Machop, Karate Chop will fast-charge your Charged Moves. Night Slash is great because it’s so cheap that you can spam it to finally use Close Combat. Plus, the Dark-type move has a chance to increase your Attack by 50%.
Grumpig

- Fast Move: Psywave
- Charged Moves: Dynamic Punch and Shadow Ball
- Resistances: Psychic and Fighting
- Weaknesses: Bug, Dark, and Ghost
Even though Grumpig doesn’t have the impressive bulk other Psychic-type Pokemon benefit from, this creature is still a great choice as it offers wide coverage and decent, solid stats.
While Charge Beam is a good fast-charge Fast Move, Psywave is way better, as it also benefits from STAB. Pair it with the Charged Move Dynamic Punch. It is cheap and can expand – even more – this Pokemon’s coverage.
As a secondary Charged Move, go for Shadow Ball. It is actually not expensive at all, and it is a Ghost-type nuke that will leave your Grumpig protected against several opponents.
Dusknoir

- Fast Move: Astonish
- Charged Moves: Shadow Punch and Dynamic Punch
- Resistances: Normal, Fighting, Poison, and Bug
- Weaknesses: Dark and Ghost
Dusknoir rose from the dead and entered the League ranking with the new meta changes the current season brought.
This Pokemon works best as the lead or charger of a team. Plus, it has the necessary Defense to stand its ground while dealing good damage.
Astonish is a very spammy move that will allow it to access its Charged Moves fast while also getting rid of the opponent’s shields. The key to Dusknoir making it into the League is mainly because of Shadow Punch, an excellent Ghost-type move, and Dynamic Punch, a Fighting-type attack that expands its coverage.
Galarian Corsola (XL)

- Fast Move: Astonish
- Charged Moves: Night Shade and Power Gem
- Resistances: Normal, Fighting, Poison, and Bug
- Weaknesses: Dark and Ghost
Since its debut, Galarian Corsola has climbed the PvP ranks thanks to its bulkiness and strong moveset, which benefits from STAB.
Tackle is a really bad option, so pick Astonish for your Fast Move, as it is the only Ghost-type attack available and has great synergy with Night Shade.
Night Shade is a very cheap Charged Move with decent damage per energy, so go with it. Compliment it with Power Gem, as it will expand your coverage, thanks to its affordability.
Pokemon Go Great League Remix rules & restrictions explained
The Great League Remix is one of the most unique challenges in the Pokemon Go Battle League, as every team member must be at or below 1,500 CP. However, the 20 Pokémon that are most used by trainers ranked Ace and above in the Great League are not eligible in the Great League Remix.
Not eligible Pokemon
- Blastoise
- Wigglytuff
- Marowak
- Galarian Weezing
- Lapras
- Feraligatr
- Azumarill
- Jumpluff
- Sableye
- Cradily
- Gastrodon (East & West Sea)
- Drapion
- Serperior
- Mandibuzz
- Talonflame
- Malamar
- Golisopod
- Morpeko
- Annihilape
- Clodsire
Great League Remix start & end date
The latest Pokemon Go Battle League season will run from March 4, 2025, until June 3, 2025.
During its run, the Great League Remix will run from April 29, 2025, until May 6, 2025, along with the Great League. Then, it will stay from May 6, 2025, until May 13, 2025, but this time around with the Ultra League.
This means you’ll have two weeks to dominate this Go Battle League cup and work your way to the top.
That’s all you need to know about Pokemon Go’s Great League Remix, including the best team to use this season. For more content, check our guide with the Battle League schedule and rewards, as well as all the best attackers, defenders, and PvP champions.