
A huge new Overwatch patch has gone live on PC, Xbox One, PS4, and Nintendo Switch, bringing in a whole bunch of radical updates, including a less insane version D.Va’s April Fools’ buff.
The big change this patch comes to Baptise, who is getting some nerfs to his Immortality Field while his healing is being revamped a bit. Immortality Field has been an extremely controversial ability since Baptiste was added to the game and now it will only let teammates survive with 10% of their maximum health, down from the previous 20%. Additionally, his healing radius has been reduced, but direct healing shots will grant an additional 20 health, so he should be a bit more rewarding to play.

Echo’s Duplicate is also being nerfed. Finally, after a lot of requests, once Duplicate ends, she will return to the health she had prior to activating the ability or to 100 HP, whichever is higher. Moira is getting a nice buff with Biotic Orb’s cooldown being decreased two seconds. This should let her be an even more powerful healer, not to mention provide additional damage for her team.

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Roadhog’s damage is getting a buff too with the damage per pellet increased from 6 to 6.6. While this may not seem like much, it will add up, so fighting Hog could be a lot more of a challenge going forward. Finally, Sombra is getting a nice movement speed bonus when invisible, increased from 50% to 60%.

EXPERIMENTAL HERO UPDATES
The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game. HERO UPDATES (ONLY IN EXPERIMENTAL) Baptiste Biotic Launcher (Secondary Fire)
- Healing projectile explosion reduced from 60 to 50 health
- Healing projectile direct impact now restores an additional 20 health
Immortality Field
- Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%
D.Va
Call Mech
- Damage increased from 50 to 250
Echo
Duplicate
- When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
Moira
Biotic Orb
- Cooldown reduced from 10 to 8 seconds
Orisa
Halt!
- Cooldown reduced from 8 to 6 seconds
Reinhardt
General
- Armor reduced from 250 to 200 (Health/armor total reduced from 550 to 500)
Roadhog
Scrap Gun (Primary and Secondary Fire)
Related
- Damage per projectile increased from 6 to 6.6
Sombra
Stealth
- Fade time when entering or exiting Stealth reduced from 0.75 to 0.45 seconds
- Movement speed bonus increased from 50 to 60%