
League of Legends patch 25.05 is making some very controversial lane swap changes, something that has players concerned. However, there are several champion changes and a fresh take on the Arena mode coming along with this landmark patch.
Lane swapping, while somewhat present in normal LoL matches, was primarily a pro play issue. It allowed bot laners to skip the lane phase almost entirely and funnel gold toward the ADC for either team with very little risk.
This practice has made lane matchups much less important in League of Legends pro matches, prompting changes from the balance team to try and bring laning back. However, the way in which they’ve changed it has sparked some controversy. Not nearly at the level of Hextech Chests being removed, but up there.
Patch 25.04 had a broader scope, but 25.05 is aimed mostly at high level/pro play. Aside from those Hextech Chest changes, that is.
Here are the full details behind lane swap changes, as well as every other detail you can expect to come with League of Legends patch 25.05.
LoL patch 25.05 notes
Lane Swap Punishment
In this patch, more than one non-jungler champion being in mid or top lane will drastically buff turrets. Here’s what that debuff does as well as the AoE in which it applies:
- If two non-jungler enemy champs appear in top or mid lane, the outer turrets get buffed:
- 95% damage reduction
- Tower shots are fully charged
- Deal 1000% damage to minions (this is functionally an execute)
- Enemy champs gold and XP reduced to 50%
- Defending minion and turret kills will redirect all gold to nearest allied champ
- Top lane tower grants 50% damage reduction to defending champion under tower
- Detection starts at 1:30 and ends at 3:30
- Tower buff duration upon detection is 20 seconds for top, 8 seconds for mid
- Violating players will be continually pinged until they leave the detection zone
- This rule is disabled if no one on the team is jungling to keep this from ruining low level play where teams typically don’t have a jungler
Ignore image, just got a more correct one pic.twitter.com/LjoyaZRK9s
— Spideraxe (@Spideraxe30) February 21, 2025
These changes have the possible side effect of drastically changing normal matches with the removal of standard damage reduction on towers, as well as there being a chance pros wait to lane swap until the duration of the tower debuffs have run out to take advantage of reduced tower durability.
There are also concerns players will use this mechanic to grief matches. Phroxzon, LoL’s lead gameplay designer, has already claimed that players who abuse this system on purpose will be punished.
Hextech Chests return
After weeks of controversy, LoL’s devs have confirmed Hextech Chests are coming back in some capacity. They won’t be as easy to earn as before and won’t provide quite as many opportunities to earn free loot, but they’ll be a part of the Battle Pass system instead.
Additionally, there are some changes to Blue Essence coming that’ll make it much easier to earn champions for new players, partially addressing the problems with earning champions that came with so many rapid changes to the way players earn things in LoL.
And, while it’s not in this patch, Riot has confirmed the Blue Essence Emporium and Your Shop will be coming back soon, 25.06 for Your Shop and 25.07 for the Emporium.
Drop rates for chests haven’t changed, and they’ll be taking the place of the free skin on the Battle Pass. Up to 10 chests will be earnable on each Battle Pass.
Atakhan Spawn Influence
Ruinous Atakhan rarely spawns, so changes are being made to the system to lower the kill requirement for this iteration of the boss to spawn, as well as detection on kills between tower lines being implemented to better influence which side of the map he spawns on.
Arena returns!
Arena is coming back to League of Legends with a whole bunch of bells and whistles, including a progression system that’ll reward the mode’s most dedicated players. Details on that will be located below the Summoner’s Rift patch notes.
Champion Changes

Ambessa
E: Lacerate
- Damage per hit: 40-140 >>> 40-120
Aphelios
Base Stats:
- Attack speed ratio increased: .640 >>> .658
Ashe
R: Enchanted Crystal Arrow
- Base damage decreased: 250-650 >>> 200-600
Aurora
E: The Weirding
- AP scaling decreased: 80% AP >>> 70% AP
R: Between Worlds
- Exit slow decreased: 75% >>> 50%
Cho’Gath
Q: Rupture
- Base damage decreased: 80-340 >>> 80-320
W: Feral Scream
- Base damage decreased: 80-300 >>> 80-280
E: Vorpal Spikes
- Max HP damage adjusted: 3% >>> 2.5-3.5%
Elise
Q: Neurotoxin (Human Form)
- Base damage decreased: 40-160 >>> 40-140
Q; Venomous Bite (Spider Form)
- Base damage decreased: 60-180 >>> 50-170
K’Sante
Passive: Dauntless Instinct
- Passive mark base damage decreased: 20 >>> 12
W: Path Maker
- All-out bonus true damage decreased: 10-100% >>> 10-80%
Mundo
Base Stats:
- Base HP increased: 613 >>> 640
Poppy
Base Stats:
- HP growth per level: 104 >>> 110
Passive: Iron Ambassador
- Shield scaling smoothed and increased: 13/15.5/18% max HP shield at levels 1/7/13 >>> 11-20% max HP linear level scaling
Seraphine
Q: High Note
- Max champion damage amp increased: 60% >>> 75%
Skarner
Q: Shattered Earth
- Max HP damage decreased: 10% >>> 8%
- Slow duration decreased: 1.25 seconds >>> 1 second
E: Ixtal’s Impact
- Cooldown increased: 20-16 >>> 22-18
Yorick
R: Eulogy of the Isles
- Monster damage cap: 100 >>> 50
Items
Staff of Flowing Water
- Buff duration: 4 seconds >>> 6 seconds
Yun Tal Wildarrows
- Crit per stack increased for melee champs: .2% >>> .4%
- Ranged unchanged
Runes
Axiom Arcanist
- Ultimate amp decreased: 14% >>> 12%
- AoE modification: 9% >>> 8%
Sixth Sense
- Cooldown reduced: 275.350 >>> 250
Unflinching
- Armor and MR increased: 2-10 >>> 6-12
Full Arena changes
A Fame system is being added that rewards players for not only grinding matches, but for good performance within games. Here’s a rundown of how to earn Fame:
- 10 Fame each round played (20% bonus if you play with friends)
- 50 Fame the first time you play a champion
- 150 Fame the first time you win with a champion (Finish in the Top 4)
- 200 Fame first time you finish in 1st place with a champion
- 30 Fame if you use the “Bravery” button. (Lock
- in a random champion).
- 10 Fame if you play a “Crowd Favorite” champion
Leveling up fame will add Augments to your pool and actually change the game amongst other rewards.
- Level 1 (100 Fame): Overflow (Silver Augment) added to the pool
- Level 2 (1400 Fame): Hattrick (Gold Augment) added to the pool
- Level 3 (2900 Fame): Matchup intro upgrade
- Level 4 (4900 Fame): Slow and Steady (Gold Augment) added to pool
- Level 5 (7400 Fame): 1 Reroll
- Level 6 (10400 Fame): Matchup intro upgrade
- Level 7 (14400 Fame): And My Axe (Gold Augment) added to pool
- Level 8 (19400 Fame): Transmute: Chaos (Prismatic Augment) added to pool
- Level 9 (28400 Fame): Matchup intro upgrade
- Beyond level 9: Fame will increment infinitely, and will show off in your Arena lobbies to your friends
Two new features have also been added in champ select that allow you to spice up your arena experience.
- Bravery grants a bonus stat anvil and two bonus rerolls, and all you need to do is be brave enough to roll the dice for a random champion. Your champion will not be revealed to anyone until the loading screen.
- Crowd Favorite is an option for those of you looking to expand your champion pool but aren’t feeling up to the challenge of going full bravery. During Champion Select you’ll see2-5 random champions (based on how many champions you own) with an anvil icon on the portrait. Selecting one of these will grant you a bonus stat anvil.
As if all that wasn’t enough, the Arena maps will also look much different from before, and the mode will feature a Guests of Honor that drastically change the gameplay experience. Here’s what every guest of honor does:
- Darius: Each team takes 50 damage, whenever a team is eliminated the remaining team heals 5 HP
- Rell: Reduce the price of Prismatic Anvils by 1000 gold
- Vladimir: Everyone receives a bonus matching Augment
- Swain: Collect Ravens during combat. The number of Ravens you collect determines the tier of your future augment offerings.
- Kled: When your combat ends, gain a spell that can be cast to disrupt any ongoing combats
- Xin Zhao: When your team’s health is reduced below 60 gain a Gold Stat Anvil. The first time you’re at risk of elimination gain a Prismatic Stat Anvil.
- Briar: Round damage is increased by 5. Winning a round while at risk of elimination heals 15 Team Health
- Mordekaiser: During combat, a random player on each team enters the death realm
- Mel: Four additional Hexgates are enabled in each combat
- Talon: A combatant on each team deals 20% increased damage but grants 250 gold when slain
- Sion: The Ring of Fire spawns 15 seconds sooner and then rapidly constricts while slowly drifting around each arena
- Samira: Striking your opponent first empowers you with two juices, increased to 4 while hot streaking
- Elise: Revives are replaced with Elise wrapping players in cocoons that their ally must break