GTA 6’s PC release window is reportedly sooner than expected

gta 6 pc release

GTA 6 may release on PC mere months after its console debut, according to comments from PC components company Corsair.

While Grand Theft Auto 6 remains on track for a fall 2025 launch on PlayStation and Xbox hardware, Rockstar Games’ plans for the PC port continue to mystify.

Publisher Take-Two Interactive has at least stated the obvious, though, with CEO Strauss Zelnick all but confirming that a PC version will eventually see the light of day.

Still, the question of when it may actually launch hangs heavy. PC players waited nearly two years for GTA 5, yet only a one-year gap separated Red Dead 2’s console and PC launches. Now there’s reason to believe the gap will shrink for the next GTA entry.

GTA 6 may release on PC much sooner than expected

As spotted by RockstarIntel, Corsair Gaming’s VP of Finance and IR, Ronald van Veen, mentioned GTA 6 in the company’s Q4 2024 earnings call (via Seeking Alpha).

The executive reminded investors of Take-Two’s plan to launch the game on consoles in fall 2025, then stated that, based on his understanding, the PC version is slated for an early 2026 rollout.

“… GTA 6 is probably the one everyone is talking about. And we’ll get a glimpse of that, I think, later on in the year for console. My understanding now [is that] it’s going to come out in the fall for console, and then early ’26 for PC,” he said during the call.

gta 6 pc release
Rockstar hasn’t shared any new GTA 6 details since December 2023.

Corsair CEO Andy Paul backed this up, saying that GTA 6 is still “likely a year away” for PC when speaking on how their products would perform in relation to the game’s release on the platform.

As always, it’s best to take such information with a grain of salt since Take-Two and Rockstar haven’t confirmed anything concrete.

But an early 2026 release doesn’t seem too farfetched, considering Strauss Zelnick’s past statements about how well Take-Two games perform on PC.

Related

When discussing ports in an IGN interview, the CEO revealed that a multiplatform title’s PC iteration can generate about 40% of its total sales.

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