Two Point Museum review: An exciting simulation with tons of replayability

A screenshot featuring a dinosaur fossil exhibit in Two Point Museum.

Two Point Museum is so much more than just a grind to build the best possible museum, it also offers plenty of exciting features, a great deal of customization, and it’s all complemented by a good sense of humor that adds an extra layer of depth to the game.

Two Point Museum is the latest installment in the Two Point franchise, where this time around, you take on the role of a museum curator, handling a plethora of different museums. While I’ve dipped my toes into previous titles in the series, I was still surprised to learn just how deep and richly detailed this new game really is.

The game’s preview build had already left a good impression on me, but the additions of new museum types, challenges, exhibits, and many other features felt like more than just icing on the cake.

It’s a business simulation game that not only made me feel like I was being guided in the right direction the entire time but one that also encouraged me to take risks and choices in an exciting way I didn’t see coming.

Two Point Museum screenshots & details

  • A screenshot featuring Ticket Booths in Two Point Museum.
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  • Price: US$29.99
  • Developer: Two Point Studios
  • Release date: March 4, 2025
  • Platforms: PlayStation 5, Xbox Series X and Series S, Microsoft Windows, Linux, Mac operating systems
  • Reviewed on ROG Ally Z1 Extreme (Windows)

Never a daunting start

I was initially worried that I would get overwhelmed with so many options and mechanics to memorize, but that’s not the case with Two Point Museum. 

The game’s Campaign mode did a great job of walking me through the most simple tasks to the more in-depth ones as I learned the ropes. 

You start by hiring employees, ranging from experts responsible for looking after your precious exhibits and assistants who run the gift shop and ticket booth to other essential staff like janitors and security guards.

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Your key hires will then go on expeditions to different locations to obtain the exhibits in the first place. This is a process I enjoyed a lot in the game, although they can be quite difficult, as the items they find are random – sometimes, they may even come back with fossils or other things that aren’t complete, adding to the surprise.

Aside from not knowing the value of object they might find, there’s also a risk factor added to this. During expeditions, there’s a chance your employees may come home injured, or worse — not even set their foot back at the museum if you pick the wrong option in the occasional expedition dilemmas’ pop-ups.

A fun and educational approach to museum curating

One thing that’s absolutely worth highlighting about this game is the amount of customization it has, from the wide selection of wallpapers, tiles, objects, and so on. I was always thrilled whenever my staff returned from their trips, as I couldn’t wait to display and decorate whatever they found.

A screenshot featuring a plant exhibit in Two Point Museum.
Sir, I don’t think you’re supposed to be sitting in there.

Though as I put in more hours, the game also taught me that building a successful museum required more than just decorating skills. Each exhibit has its requirement to generate “buzz.” For example, a haunted bed exhibit will draw more folks in if it’s near a cursed object.

While making these items appeal to visitors is important, other aspects also factor into whether a museum will leave a good mark, adding to the realism. I’m amazed at how the staff and visitors feel and act like actual human beings. 

A screenshot featuring employees taking a break.
Employees need a break every once in a while, as do we all.

The best experts won’t be happy if you force them to work in a filthy building. They also won’t hesitate to consider resigning if they feel like their work isn’t valued or if you’ve been ignoring their needs and salary satisfaction.

Guests are the same too, as you have to plan the museum in a way that makes it easy and comfortable for them to walk around in yet also provides knowledge and entertainment. They can also have different interests, requiring you to mix things up so the exhibits appeal to a wide range of customers.

Progression feels great and rewarding

I can’t count the number of times I’ve fallen into debt because I kept hiring more staff than I should have, but I’m really glad I stuck around till my museum was successful because, in the end, it was all so worth it.

Seeing how empty everything looked at the beginning, to the museum slowly attracting so many people truly felt like an accomplishment – and the game even rewards you for that. From getting positive reviews from visitors to unlocking new items and so much more, every single bit of my effort felt appropriately rewarded.

A screenshot featuring progression and rewards in the game.
Getting rewarded for your hard work is one of the most satisfying feelings.

The same goes for unlocking new locations throughout the game. It always feels like an adventure, not knowing whether or not my staff will come back in one piece or if they’ll bring back a funny-looking plant.

Overall, the game does a good job of giving a sense of satisfaction. Even when I have already unlocked an existing exhibit, the game’s perk mechanic, which involves adding ‘buffs’ to displayed exhibits, means that nothing ever quite feels redundant.

Good replayability and a charming sense of humor

A screenshot featuring a guest waving at an employee in a museum.
A guest waving at an employee who’s working in an aquarium.

There are different types of museums you can try out. Though the core of running each of them is essentially the same, the customization, combined with each of the museum’s quirks and aesthetics, adds to the replayability and makes the experience all the more exciting.

For example, the supernatural museum has special Poltergeist rooms in the building where you can, quite literally, have ghosts live in them and people would watch in horror as they donate their money. 

The space-themed museum is also really fun. Random space junk will often drop on the ground, and your experts can analyze those and turn them into exhibits. You’ll also get to explore space and see aliens hanging out and getting excited at your collection in the museum.

A screenshot featuring a cafeteria filled with humans and aliens.
Seeing a cafeteria filled with humans and aliens is a normal thing in the game.

While each museum is generally tied to a theme, you can also include other exhibits and experts that normally wouldn’t be associated with it, making the possibilities endless.

In addition, the game has a sandbox mode with different settings you can toggle. Of course, out of all these, the one feature that makes everything even better is the announcer as they commentate your progress, letting you know if you’re doing well, and not being shy if things aren’t looking too hot.

I find it absolutely hilarious that the announcer doesn’t hesitate to roast you if the museum is too dirty or if it lacks knowledge boards. 

Then there are the guests pulling off their own shenanigans—whether that’s a dude getting munched by a plant for getting too close, visitors taking selfies in front of a frozen caveman, or even climbing on my precious prehistoric rock — as if I didn’t notice them. Either way, these things make the game feel more alive, with it all culminating in being one of the best games of 2025 so far.

Dexerto Review Score: 4/5 – Great

ProsCons

Overall, I’m left happy with the experience, which taught me a lot about managing a museum. It’s not always sunshine and rainbows, but the game made the process of being in charge feel lively, enjoyable, and yet still challenging in a way that was never frustrating.

Not to mention, performance was never an issue, with the game running smoothly despite how many staff members and visitors can be on screen all at once.

For more information on how we score video games, check out our scoring guidelines here.

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