
Marvel’s Midnight Suns Creative Director, Jake Solomon, has revealed that while developers did try adding XCOM mechanics to the game, such a gameplay system failed to work out.
XCOM developer Firaxis Games unveiled its partnership with Marvel Entertainment for Midnight Suns during Gamescom 2021, teasing an experience based in the darker corners of the Marvel Universe. Onlookers assumed the title would be an XCOM game with a superhero makeover. To the chagrin of many, however, Midnight Suns instead boasts a card battle system that bears more in common with Mega Crit’s Slay the Spire. According to developers, the team at Firaxis did at first approach the Marvel project with its beloved alien-infested franchise in mind.
Midnight Suns is the opposite of XCOM

The team created a roster of 13 characters based on the Midnight Sons’ “supernatural pillars” and set to work on incorporating tactics from its popular turn-based strategy series. It didn’t work as planned, given that the power fantasy associated with superhero stories disrupted the basis of XCOM-like gameplay.

“We want Captain Marvel’s punch to be like boom… And then when a number floated up – and this sounds crazy, but this is how design works – it was like two, and you’re like, ‘what the f–k?'”
Because the Midnight Suns theme felt so at odds with XCOM mechanics, Firaxis returned to the drawing board. Solomon’s love for Slay the Spire ultimately inspired the Marvel game’s contentious card system.
- Read More: EA unveils Lord of the Rings: Heroes of Middle-Earth RPG, but there’s a catch
Soon enough, Marvel and Firaxis fans can judge for themselves whether or not the gamble worked in the project’s favor. Following a lengthy delay, Marvel’s Midnight Suns will hit stores on October 7.