Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets a new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six games.
Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets a new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six games.
Ubisoft Montreal
Ubisoft Entertainment
Tom Clancy’s
Rainbow Six
Dec 01, 2015
Dec 01, 2015
Dec 01, 2020
Dec 01, 2015
Dec 01, 2020
Jun 30, 2021
The third version of Ubisoft Montreal's internal development engine, previously known as Anvil and originally known as Scimitar. The engine was renamed during the development of Assassin's Creed III, released in 2012. It was used for the Assassin's Creed III spin-off, Liberation, as well as the series sequel Assassin's Creed IV: Black Flag and Assassin's Creed Rogue. The engine is currently known as AnvilNext 2.0, changed in 2014 during development of Assassin's Creed Unity.