Brothers: A Tale of Two Sons

Trailers & Screenshots

1 of 10

About This Game

Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.

Companies

  • Developer:

    Starbreeze Studios

  • Publisher:

    505 Games

Release Dates per platform

  • PC (Microsoft Windows):

    Sep 03, 2013

  • iOS:

    Oct 22, 2015

  • PlayStation 3:

    Jan 28, 2014

  • PlayStation 3:

    Sep 04, 2013

  • PlayStation 3:

    Sep 03, 2013

  • Nintendo Switch:

    May 28, 2019

  • Xbox 360:

    Aug 07, 2013

  • Android:

    May 24, 2016

  • PlayStation 4:

    Aug 12, 2015

  • Xbox One:

    Aug 12, 2015

  • Windows Phone:

    May 26, 2016

Age Rating

EU
EU rating system
JP
JP rating system
KR
KR rating system
DE
DE rating system
BR
BR rating system
AU
AU rating system
US & CA
US & CA rating system

Game Engine

  • Unreal Engine 3:

    Unreal Engine 3 (UE3) is a computer game engine developed by Epic Games. It is the third generation of the Unreal Engine, designed for DirectX 9-, 10-, and 11-capable PCs, the Xbox 360, the PlayStation 3, and OpenGL-based OSes (Mac OS X, iOS). Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine.

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