Assassin's Creed Chronicles: China

Trailers & Screenshots

1 of 6

About This Game

Chronicles: China takes place after the film Assassin's Creed: Embers. It features the Chinese assassin Shao Jun in 1526. After being trained by legendary Italian assassin Ezio Auditore da Firenze, Shao Jun returns to her homeland to exact vengeance against the Templar group Eight Tigers, who wiped out the Chinese brotherhood. Shao Jun's quest took her through Macau, Nan'an, the Forbidden City and the Great Wall, as she killed the Tigers one by one and finally assassinating the final target, Zhang Yong. Years later, Shao Jun, who became an Assassin Mentor and had rebuilt the brotherhood, plotted the assassination of Jiajing Emperor by sending him an elixir of life. Chronicles: China was originally announced in September 2014 as part of the season pass for Assassin's Creed Unity. It was released on April 21, 2015, in North America and April 22, 2015, in other territories, on Microsoft Windows, PlayStation 4 and Xbox One. Chronicles: China is the first title in the franchise to utilize Epic Games' Unreal Engine 3.

Assassin's Creed Chronicles: China Cover Art

,Assassin's Creed Chronicles: China, Cover Art

Companies

  • Developer:

    Climax Studios

  • Publisher:

    Ubisoft Entertainment

Franchise Info

  • Series:

    Assassin's Creed

  • Collection:

    Assassin's Creed, Assassin's Creed Chronicles

Release Dates per platform

  • PC (Microsoft Windows):

    Apr 21, 2015

  • PlayStation 4:

    Apr 21, 2015

  • Xbox One:

    Apr 21, 2015

  • PlayStation Vita:

    Apr 05, 2016

Age Rating

US & CA
US & CA rating system
JP
JP rating system
EU
EU rating system
KR
KR rating system
AU
AU rating system

Game Engine

  • Unreal Engine 3:

    Unreal Engine 3 (UE3) is a computer game engine developed by Epic Games. It is the third generation of the Unreal Engine, designed for DirectX 9-, 10-, and 11-capable PCs, the Xbox 360, the PlayStation 3, and OpenGL-based OSes (Mac OS X, iOS). Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine.

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