
In a Q&A video, a developer from Blizzard finally addressed the Diablo 4 community’s loot filter requests that have been around since the game’s launch.
D4 players have long felt overburdened by the sheer number of loot drops that appear on screen after enemy encounters. Hardly anyone wants to wade through dozens of items to find the select few actually worth picking up, so the addition of a loot filter has always seemed like the best possible solution.
The demands for such a feature have only escalated as Diablo 4 developers continue to add new content like Season 7’s loot-laden Headhunt activity.
At long last, one team member has finally addressed whether or not a filter is something they’d consider.
Blizzard “won’t ever say never” to a loot filter in Diablo 4
In a Q&A video posted on the official Diablo YouTube channel, Game Designer Aislyn Hall tackled the burning question of whether D4 will ever receive a loot filter.
Hall explained the team’s current approach centers on ensuring all loot has value, as even items that players perceive as useless may be worthwhile for salvaging or selling.
“When you find loot, when you find Legendaries, even if you don’t plan to use them, we want you to be able to salvage them and for that to flow into the economy of how you’re interacting with systems like the Blacksmith and the Enchanter…”
The designer went on to say, “We won’t ever say never to a loot filter wholesale. That’s something that we want to hear people’s feedback on…”
(Topic begins at 4:45 mark.)
Based on Hall’s comments, it sounds as though Diablo 4 developers think a loot filter may upend the economy. But it makes sense, considering that neither Diablo 4 nor Diablo 3 before it were crafted with the feature in mind.
Still, built-in loot filters in titles such as Last Epoch have given Diablo faithful a glimpse at potentially greener pastures. If feedback from players is anything to go off of, people would at least like to have the option to avoid navigating a sea of loot to find something worth equipping.
It’s just a matter of whether Blizzard considers the possibility of a loot filter worth pursuing in the long run.