
Rite of the Nine, an all-new event designed for players of all skill levels, is a special event for Destiny 2 intended to close out Episode Heresy, and it’s packed with Year 1 nostalgia.
Revealed during Bungie’s March 4 livestream, Rite of the Nine features a format that borrows heavily from 2024’s Into the Light update, allowing Guardians to attune to and target 12 classic weapons.
All of the weapons earnable from Rite of the Nine originally hail from existing Dungeons, with these versions boasting new visuals and updated perk pools. Read on below for everything we know about the limited-time affair.
Rite of the Nine release date
Rite of the Nine was released on May 6. This date was confirmed by Bungie following the release of Heresy Act 3 on April 1. With Heresy on course to conclude on July 15, 2025, that gives players just over two months to farm the event until Edge of Fate arrives.
Featured Dungeons & The Third Spire

So, how does this all work? Put simply, Rite of the Nine sees Guardians revisit refreshed versions of three existing dungeons, each with their own special loot tables.
To get started, you’ll return to The Third Spire, the social space originally used for Destiny 2 Year 1’s Trials of the Nine PvP activity. Here, you’ll be able to attune to specific weapons and pick up Bounties from The Emissary, the event’s vendor.
Dungeon schedule
Each Dungeon included in the event is available for two weeks before rotating to the next. All three Dungeons will be available in the final weeks of the event. See below for the dates of availability.
- Spire of the Watcher (May 6-May 20; June 17-July 15)
- Ghosts of the Deep (May 20-June 13; June 17-July 15)
- Prophecy (June 17-July 15)
Weapons
Split evenly three ways, all 12 Rite of the Nine weapons hail from Prophecy, Spire of the Watcher, and Ghosts of the Deep. Each features a new aesthetic and completely overhauled perk pools.
Rite of the Nine weapons | Archetype | Perk 1 | Perk 2 |
---|---|---|---|
![]() Prosecutor | Arc Auto Rifle (Precision Frame) | Eddy Current Dragonfly Subsistence Keep Away Attrition Orbs Zen Moment | Rolling Storm Onslaught Paracausal Affinity Tap the Trigger Target Lock Voltshot |
![]() Relentless | Strand Pulse Rifle (High-Impact Frame) | Keep Away Tear Rapid Hit Slice Lone Wolf Firefly | Desperado Elemental Honing Hatchling Headseeker Closing Time Paracausal Affinity |
![]() Judgment | Stasis Hand Cannon (Adaptive Frame) | Demolitionist Keep Away Lone Wolf Headstone Rapid Hit Slideshot | Adrenaline Junkie Paracausal Affinity Rimestealer Opening Shot Timed Payload Precision Instrument |
![]() A Sudden Death | Void Shotgun (Aggressive Frame) | One-Two Punch Threat Detector Discord Envious Assassin Slideshot Repulsor Brace | Closing Time Paracausal Affinity Destabilizing Rounds Redirection Opening Shot Trench Barrel |
![]() Wilderflight | Void Grenade Launcher (Double Fire) | Auto-Loading Holster Repulsor Brace Slideshot Reverberation Envious Arsenal Demolitionist | Destablizing Rounds Lead from Gold Frenzy Vorpal Weapon Withering Gaze Bait and Switch |
![]() Long Arm | Arc Scout Rifle (Aggressive Frame) | Rapid Hit Lone Wolf Dual Loader Recycled Energy Hip-Fire Grip Subsistence | Rolling Storm Dragonfly Redirection Precision Instrument Keep Away Explosive Payload |
![]() Terminus Horizon | Arc Machine Gun (High-Impact Frame) | Dragonfly Eddy Current Reconstruction Triple Tap Envious Arsenal Demolitionist | Rolling Storm Jolting Feedback Precision Instrument High-Impact Reserves Killing Tally Target Lock |
![]() Liminal Vigil | Stasis Sidearm (Heavy Burst) | Lone Wolf Headstone Attrition Orbs Tap the Trigger Enlightened Action Perpetual Motion | Rimestealer Kill Clip To the Pain Desperado Rangefinder Desperate Measures |
![]() Greasy Luck | Solar Glaive (Rapid-Fire) | Melee Momentum Beacon Rounds Reconstruction Heal Clip Replenishing Aegis Lead from Gold | Unstoppable Force Redirection Chain Reaction Sword Logic Close to Melee Incandescent |
![]() Cold Comfort | Stasis Rocket Launcher (Aggressive Frame) | Rimestealer Reconstruction Impulse Amplifier Perpetual Motion Envious Arsenal Tracking Module | Elemental Honing Bipod Sword Logic Explosive Light Bait and Switch Chill Clip |
![]() New Pacific Epitaph | Stasis Grenade Launcher (Wave Frame) | Envious Arsenal Unrelenting Rimestealer Lead from Gold Demolitionist Recycled Energy | Chain Reaction Kill Clip Elemental Honing Sword Logic Redirection Adrenaline Junkie |
![]() No Survivors | Solar Submachine Gun (Aggressive Frame) | Rewind Rounds Heal Clip Surplus Attrition Orbs Rangefinder Demolitionist | Zen Moment Master of Arms Sword Logic Target Lock Adrenaline Junkie Incandescent |
Explorer, Eternity, and Ultimatum Difficulties
Three distinct difficulties will be available for Rite of the Nine, each designed to appeal to players of varying skill levels.
- Explorer: An entry-level difficulty targeted at Guardians who are new to Destiny 2’s endgame or who have never stepped foot in a Dungeon. Features on-screen tooltips to guide Fireteams through mechanics.
- Eternity: Standard difficulty for experienced players.
- Ultimatum: Comparable to Contest Mode difficulty used for Vesper’s Host and Sundered Doctrine. This is the only difficulty in which Guardians will be able to get their hands on Adept Rite of the Nine weapons. Expect a challenge.

Holofoils & Adepts
In a similar vein to Into the Light, Rite of the Nine features rarer ‘shiny’ variants of weapons.
Dubbed Holofoil weapons by Bungie during its reveal livestream, these weapons come with a unique, animated skin. Likewise, as with other endgame activities, Adept versions of each weapon can drop with multiple perks in each column, as pictured below.

That’s a wrap on everything we know about Rite of the Nine, but you can prepare your loadouts ahead of time by checking out all the best weapons to use in PvE during Heresy Act 3’s meta.