
Apex Legends’ controller aim assist is back on the table at Respawn. After the removal of tap strafing, a popular mouse and keyboard movement mechanic, the developers are considering a controller balance change to bring the two inputs closer to parity.
It’s a debate as old as time in Apex Legends — especially so since crossplay was introduced. Controller players and mouse and keyboard users alike wage war in the Apex Games, and there’s inherent advantages to both inputs. Mouse and keyboard players have a lot more flexibility in what they can do, with more keys to pull off insane movement and quick looting. Controller players, though, have the fabled aim assist. It’s a bit hard getting precision aim on the sticks compared to a mouse, so Apex Legends will help you with a bit of push and pull, as long as your aim is near good enough.

“As Apex and its players evolve, it’s only prudent for us to continue to evaluate whether or not aim assist is ‘too good’. When I see top-level controller players saying they would be alright with nerfing aim assist, I definitely take note. “Players should not feel forced to use a specific input type, and if I see players converting out of what they think is necessity, I would 100% be concerned.” https://twitter.com/alphaINTEL/status/1433215075033264129 Some pro players have already swapped to controller, and there’s even been talk of a “hybrid meta”: Using mouse and keyboard early before swapping to the sticks for late-game close-range fights. Respawn don’t want aim assist to be used as a “difficulty lever”, but they are looking into nerfing it if the movement changes drastically impact the health of the game.
They’re also wary of making too many changes to controller, too. Patterns like aiming and even looting have become “deeply ingrained in muscle memory”. “The asks of increasing aim assist at range or improving the looting flow on controller are not as easy as changing a couple numbers,” Larson admitted.
